This page consists of film clips for which Maria has written all the music and foley. She chose clips that inspired her, stripped all the original sound off and created an entirely new soundtrack from scratch.
MUTO
‘Muto’ is a film consisting of animated graffiti on public walls. It is set in Bunos Aires and Baden and is by an artist who calls himself ‘Blu’. ‘Muto’ contains the abstract explorations of the artists vivid imagination, and Maria was absolutely fascinated by the bizzarely evolving images, as well as awestruck at the patience and determination of the artist, who had painstaking drawn each separate frame of the film.
The original soundtrack worked quite well, but Maria felt that there were a few things missing in terms of sound effects and that the music could have had a bit more to it. Because of this, she decided to do the whole thing from scratch; foley, sound-design and music.
CHROME
With ‘ Chrome’ Maria wanted to write a programmed glitch track, drawing on drum and bass, glitch and IDM. Her eventual aim was to combine two completely juxtaposed musical ideas based upon the synthetic and the organic.
For the synthetic element she would use a combination of software and hardware synths along with programmed drums. For the organic element, she decided that the bright sound of a trumpet would cut through well over the drums.
Maria felt that as my track was largely beat-based, it could really benefit from having some visuals, especially some that would respond to the music. Musically, the piece had evoked metallic images for her, so she decided to look for clips of metallic things.
She decided that clips of machinery would fit well with the driving drums and the intricate, repetitive synth. In addition to this, she added some clips of a trumpet being made, and for the more chilled sections, images of different metals being melted and poured.
Once Maria had collected all the desired clips, she used a Pure Data beat detection patch to control them. The patch allows the user to load short clips into 6 banks of 14. It then swaps between these clips and lets certain parameters of the clips be controlled via a MIDI controller. These parameters include; which bank it is accessing, zoom, fade, effects such as negative and saturation, and perhaps most importantly, beat detection. The beat detection means that the clip moves and changes in time with the beat of the music. The picture below shows part of the layout of the patch;
Once Maria had collected all the desired clips, she used a Pure Data beat detection patch to control them. The patch allows the user to load short clips into 6 banks of 14. It then swaps between these clips and lets certain parameters of the clips be controlled via a MIDI controller. These parameters include; which bank it is accessing, zoom, fade, effects such as negative and saturation, and perhaps most importantly, beat detection. The beat detection means that the clip moves and changes in time with the beat of the music. The picture below shows part of the layout of the patch;
UNE MISSIONE EPHEMERE
This is an animated film from the 60’s by Potir Kamlar. As usual, all the original sound was stripped so that Maria could create her own version of the sound.
This was a university project which was made a particular challenge by the fact the students only had one week in which to complete it!
Because of the abstract nature of the visuals, she has used mainly sound design to narrate the film. She took and manipulated audio samples, processing using GRM tools.
Her aim with Une Missione Ephemere was to enhance the events of the film without imposing a certain mood upon them. She felt that the film was very ambigious, and so wanted to leave any emotional impressions up to those who view/listen to it.








